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Sep 04, 2019 · 11. i'm a little confused about short rest healing. let's say bob the 8th level fighter takes a short rest. he can roll 8d10 healing during this rest, and these dice are replenished after a long rest. is that correct? Don't forget to add your Con modifier to each die spent. Also, you only recover half your HD (round down, minimum 1)

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  • dice roll simulator - random number generator

    dice roll simulator - random number generator

    In this dice roll simulator, you can find the most common variations of dice rolls used in RPGs (Role-Playing Games) and board games. These buttons simulate dice rolls of 4, 6, 8, 10, 12 and 20 sided dice (and 100-sided that is usually simulated by two 10-sided dice). Just click on the button and it generates one or more random numbers. (It

  • dice expression tester | let's role

    dice expression tester | let's role

    mul(8d10 + 7, 2) mul(1d4 + 3, 5) reroll, rerolln. Roll again for values passed as extra arguments. Use rerolln and add an extra argument at the end to specify the maximum reroll count. reroll(3d6, 1 , 2) rerolln(5d6, 1, 2, 3, 1) Ternary operator Advanced. You can create conditions using the …

  • die roll stats - rumkin.com

    die roll stats - rumkin.com

    Rolling 4d10, keeping the highest: average roll of 8.4667; Rolling 5d10, keeping the highest: average roll of 8.79175; Rolling 6d10, keeping the highest: average roll of 9.021595; Rolling 7d10, keeping the highest: average roll of 9.1919575; Rolling 8d10, keeping the highest: average roll of 9.32268667

  • d10 dice roller (dice 10 sided dice)

    d10 dice roller (dice 10 sided dice)

    The rest of the virtual dice in Roll the Dice are as easy to use as this d10 dice, so we encourage you not to leave the site and try them out, because I'm sure there's some other game you like to play that you can use. Don't think twice and throw the dice, you have all the dice you need at your disposal and totally free

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    dice probability calculator

    Mar 29, 2021 · You roll a 20 sided dice, hoping for a result of at least 15 - with your modifier of +2, that should be enough. With these conditions, the probability of a successful attack is 0.30 . If you know the odds of a successful attack, you can choose whether you want to …

  • macro commands | foundry virtual tabletop

    macro commands | foundry virtual tabletop

    For example, script macros could automatically consume character resources, roll dice checks, toggle conditions, or change Token appearance. As script macros are more powerful than chat macros, a Gamemaster can choose to disable script macros for players via the permissions system, which is found in the Configure Settings menu under the Game

  • login | roll20: online virtual tabletop

    login | roll20: online virtual tabletop

    Welcome to Roll20! Roll20 brings pen-and-paper gameplay right to your browser with a rich set of features that save you time and enhance your favorite parts of tabletop games. Video and voice chat, shared images, music and sound effects, and built-in support for hundreds of rule systems make Roll20 an award-winning virtual tabletop loved by over four million players

  • hmmm....probability's - please | rpgnet forums

    hmmm....probability's - please | rpgnet forums

    Feb 10, 2004 · Rolling 10-sided dice, how many pools, on average, roll at least 1 die equal or greater than than 6. Roll 1d10 Any >= 6 gets at least 1 success 50.00% Roll 2d10 Any >= 6 gets at least 1 success 74.80% Roll 3d10 Any >= 6 gets at least 1 success 88.00% Roll 4d10 Any >= 6 gets at least 1 success 93.80% Roll 5d10 Any >= 6 gets at least 1 success 97.00% Roll 6d10 Any >= 6 gets at least 1 success …

  • dice roller • orokos.com

    dice roller • orokos.com

    Orokos is a tool site for role-playing games, such as Dungeons and Dragons 4th edition, allowing players to upload characters from Wizards of the Coast's Character Builder program and providing a dice roller and attribute calculator

  • dice expression tester | let's role

    dice expression tester | let's role

    mul(8d10 + 7, 2) mul(1d4 + 3, 5) reroll, rerolln. Roll again for values passed as extra arguments. Use rerolln and add an extra argument at the end to specify the maximum reroll count. reroll(3d6, 1 , 2) rerolln(5d6, 1, 2, 3, 1) Ternary operator Advanced. You can create conditions using the …

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    npc tactics: cultists and priests- the monsters know what

    Sep 15, 2016 · If it hits they get to roll 8d10 critical hit damage role on that poor paralyzed PC. If they have that spiritual weapon up, they could try to tack on another 2d8+3. If they all hit, 53 hp of damage

  • diceparser/helpme.md at master · rolisteam ... -github

    diceparser/helpme.md at master · rolisteam ... -github

    Feb 07, 2021 · Roll 8 dice with 10 faces then it counts how many dice respect the condition Validator1 and substract the number of dice which respect the validator2 and display the number (See Validator for more details about syntax)

  • d&d 5e -messy's 5e newbie questions thread| en world

    d&d 5e -messy's 5e newbie questions thread| en world

    Sep 04, 2019 · 11. i'm a little confused about short rest healing. let's say bob the 8th level fighter takes a short rest. he can roll 8d10 healing during this rest, and these dice are replenished after a long rest. is that correct? Don't forget to add your Con modifier to each die spent. Also, you only recover half your HD (round down, minimum 1)

  • what dice give you the most physical pleasure toroll

    what dice give you the most physical pleasure toroll

    Sep 16, 2020 · D10's feel like gaming to me. They juggle nicely in your hand and the chaos when they hit the table and then you have to chase them all down builds the suspense. I am also a product of my times, a kid of the 80's. D6s were for board games -- kid's stuff. 2d10 rolled as percentile? that was how

  • undead ua warlock - rules & game mechanics - dungeons

    undead ua warlock - rules & game mechanics - dungeons

    Nov 17, 2020 · I mean like the other guy said yeah it’d be only one or the other but that’s still “any” attack and there’s no once per turn or anything sooo you’re looking at a lot of damage every time due to each beam being their own attack roll. 4 successful beams at 17th level would turn into 8d10+4d6 if we’re both getting this right